Pricing

You buy render credits up front. What a render costs is computed from the finished image and from two things you choose about how it is made:

credits = ceil( output megapixels × supersample² × transmitters )

A 2048 × 2048 render of one transmitter at supersample ×1 is 4.19 megapixels — 5 credits. The same-sized picture at supersample ×3 with three transmitters is 4.19 × 9 × 3 — 114 credits. The image and its pixel count are unchanged, but the multiplier is 27×: nine supersample passes for each of three transmitters.

Why megapixels, and not "renders"

"One render" is not a unit. A 512 × 512 look at a single repeater and a 16384 × 16384 regional study are both one render, yet they differ in size by a factor of a thousand. Any flat per-render price would be far too expensive for the first or far too cheap for the second.

The unit therefore has to scale with the job. The finished image is the base it scales from, and that choice has three important properties:

Why supersampling and transmitter count are in the formula

They were not included at first. Billing on the finished image alone made the two most expensive kinds of request cost no more than the simplest.

Both multipliers are settings you choose and can see before you spend. The cost can still be quoted in full before a render runs, which was the purpose of the original unit and remains so.

What is not the unit

Processing time is not the unit: the same request takes different amounts of processing under different load, and a price that cannot be quoted in advance is not a price. Internal work units are not the unit, for the reason above. Nor is elapsed time, which depends on current demand on the service.

What a request costs in credits

The table below is arithmetic on your own request, not a price list. Multiply by the rate per credit once it is set.

Base cost: one transmitter at supersample ×1. Multiply by supersample² and by the number of transmitters, then round up.
Output grid Megapixels Credits ×3 supersample,
18 transmitters
512 × 5120.26143
1024 × 10241.052170
2048 × 20484.195680
4096 × 409616.8172 718
8192 × 819267.16810 872
16384 × 1638426826943 487

Typical work runs between 512 and 8192 pixels per side. These are three independent factors, and they multiply. Doubling the grid is four times the credits, every time, and four doublings is 256×. Supersample ×3 is nine times. Eighteen transmitters is eighteen times. The last column applies all three at once, which explains its size, and it is a request any customer could make. Whether that detail exists in the terrain is a separate question, and usually the more important one.

Things that do not change what you pay

How the job is divided internally. This is deliberately invisible to you, and it is the main argument for this unit, as set out above.

The range you ask for is not a factor in the formula as it stands, so at a fixed output size a 100 km map and a 10 km map cost the same. Treat that as NOT FINAL rather than as a promise: it is an open question whether range gains a factor, and it is listed below with the others. What range does change is your ground sample — the same pixels spread over more distance — which is a resolution decision, and the one most worth considering.

Rounding up to a whole credit

Credits are charged per render, and any part of a credit is rounded up to a whole credit. A 4096 × 4096 render at supersample ×1 is 16.8 megapixels, and is charged 17 credits. The rounding makes the most difference at the small end: a 512 × 512 render at the same setting is 0.26 megapixels and is charged one credit, so very small renders cost more per megapixel than large ones.

Why prepaid, and not a subscription

Credits are bought before they are spent. This is a genuine trade-off, and we want to be clear about it: we hold your payment before the processing is performed, and you carry that balance until you use it. That is a real cost to you. Credits do not expire, so the balance remains available until you use it. The reasons for choosing this structure are as follows.

Purchases and your balance

These policies are decided and apply when payment opens.

Numbers that are not decided

The parameters below are listed openly so that it is clear which figures remain undecided, rather than leaving gaps or publishing numbers that have not been set.

ParameterStatus
Price per credit NOT SET
Bundle prices NOT SET
The minimum purchase is $30; what each purchase amount buys in credits depends on the price per credit.
Whether range becomes a factor NOT SET
Range is not in the formula today. Whether it joins is open.
Volume tier breakpoints NOT SET
Larger purchases will receive a lower rate per credit. The purchase sizes at which the rate changes, and the rates, are being finalised.

See also: Resolution & cost, and the FAQ — particularly what counts as a "full" render versus a "small" one.